JiGS Update - October 23
It's been eight months since I finished my posts on architectural decisions.
Since then it's mostly been a process of building out from there.
Recently I added the ability to drag and drop objects from backpack to storage in the inventory section of the game using vue draggable.
Until now the whole site has been all content is only consumable via the canvas or some vue components on one single page. But next up is the "logs", "catalog" or "encyclopedia" part of the MMORPG, and since each object int the game is represented by a content type. The logs is essentially the body field - a field that to date is largely unused making it more like a usual website.