Game Design
The Eclectic Meme Conspiracy - A browser-based role playing game
![The Eclectic Meme Conspiracy home screen](/sites/default/files/styles/xlarge/public/2024-07/Screenshot%202024-07-07%20171413.png?itok=xd-QtNv2)
The Eclectic Meme Conspiracy Online (EMC Online) is an online, persistent, 2D, tiled, role playing game (RPG), multiplayer, virtual world set in a post-apocalyptic/cyberpunk world some 50 to 100 years after a civilisation-ending war between humans and superheroes on one side, and AI on the other.
Voting begins for Gamedev.js Jam 2024
![Splashscreen for Steampunk 2024](/sites/default/files/styles/xlarge/public/2024-04/start.png?itok=RPPfSoir)
Gamedev.js Jam is now officially closed. We're one of 236 submissions. So many great games and innovative takes on the theme "Power".
JiGS, Drupal and Content Modelling
![Dublin map grid screenshot](/sites/default/files/styles/xlarge/public/2024-02/Screenshot%20001_0.png?itok=qwO7zDW-)
JiGS, Drupal and Content Modelling
Today I want to discuss Content-driven development based on Drupal's Content Modelling, the foundation on which JiGS in-content engine is built.
What is Drupal Content Modelling and what has it got to do with game design?
JiGS - The Drupal MMORPG and Trading Game engine
![Dublin grid map one of Eclecticmeme Conspiracy](/sites/default/files/styles/xlarge/public/2024-04/Selection_053.png?itok=Aai0LPpb)
Yes, after a long hiatus and a totally new rewrite, the MMORPG is soon ready for release as well as the open source codebase.
A modular Drupal RPG and Trading Game engine - Wk 4 of 4
For the final week of developing the process pipeline, I copied all the config files, made some databse backups, upgraded to Drupal 10 and extended the Claro Admin template so I can clean up the paragragh types.
At this stage I can start adding random stats as fields and entities as Content types or Paragragh types. For a level designer I think Drupal makes the perfect content manager.
A modular Drupal RPG and Trading Game engine - Wk 1 of 4
The goal is to use Drupal to
- Host a game
- Create map-grids as content types
- Add items to map-grids
- Add NPCs to map-grids
- Add game attributes to user profile
- Use Drupal Groups to implement factions
- Host VueJs pages for the various buildings (form based fields and widgets) that inhabit each map
The game engine will be compatible with turn-based and real time loops. Later PhaserJs will be used for the real time graphics based modules.
Roadmap: