The Eclectic Meme Conspiracy - A browser-based role playing game

The Eclectic Meme Conspiracy home screen

The Eclectic Meme Conspiracy Online (EMC Online) is an online, persistent, 2D, tiled, role playing game (RPG), multiplayer, virtual world set in a post-apocalyptic/cyberpunk world some 50 to 100 years after a civilisation-ending war between humans and superheroes on one side, and AI on the other.

JiGS, Drupal and Content Modelling

Dublin map grid screenshot

JiGS, Drupal and Content Modelling

Today I want to discuss Content-driven development based on Drupal's Content Modelling, the foundation on which JiGS in-content engine is built. 

What is Drupal Content Modelling and what has it got to do with game design?

JiGS is launched via GamedevJs.weekly

I told a few people on linkedIn, slack and reddit that I'd have a 1.0 version ready for launch in January. 

"I built the in-game content engines for a few MMORPG titles (NCSoft/Arenanet) and this is a genius idea. I used ruby-based engines for compatibility with MVC architecture, but being that D10 is close to MVC, I would definitely consider this approach. Great job!"

With that in mind I'm hanging out on the gamedev.js weekly discord channel

JiGS Update - October 23

It's been eight months since I finished my posts on architectural decisions. 
Since then it's mostly been a process of building out from there.

Recently I added the ability to drag and drop objects from backpack to storage in the inventory section of the game using vue draggable.

A modular Drupal RPG and Trading Game engine - Wk 4 of 4

For the final week of developing the process pipeline, I copied all the config files, made some databse backups, upgraded to Drupal 10 and extended the Claro Admin template so I can clean up the paragragh types.

At this stage I can start adding random stats as fields and entities as Content types or Paragragh types. For a level designer I think Drupal makes the perfect content manager.

A modular Drupal RPG and Trading Game engine - Wk 3 of 4

I've built out the Map-grids as cities with attributes and unlimited buildings as paragraphs.

I now have
* a game content type: 1 single instance of it per website.
* Map-grid content types whch are populated by Buildings via paragraphs.
* NPC content types and game items as content types.

A portal is a particular building type that when touched (collided with) allows transition from one Map-grid to another. This could be moving inside a building, moving underground or traveling to the next city.

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