I told a few people on linkedIn, slack and reddit that I'd have a 1.0 version ready for launch in January.
"I built the in-game content engines for a few MMORPG titles (NCSoft/Arenanet) and this is a genius idea. I used ruby-based engines for compatibility with MVC architecture, but being that D10 is close to MVC, I would definitely consider this approach. Great job!"
With that in mind I'm hanging out on the gamedev.js weekly discord channel
Yes, After a long hiatus and a totally new rewrite , the MMORPG is soon ready for release as well as the open source codebase.
Set in a post-apocalyptic wasteland, 50 to 100 years after a civilization ending battle between humans and superheroes on one side and AI on the other. The apocalyptic event that ended both the planet's final limited resources and the war itself was triggered by the exiting of the richest man on the planet, off the planet to Mars in one of his many rockets.
It's been eight months since I finished my posts on architectural decisions.
Since then it's mostly been a process of building out from there.
Recently I added the ability to drag and drop objects from backpack to storage in the inventory section of the game using vue draggable.
For the final week of developing the process pipeline. I copied all the config files, made some databse backups. Upgraded to Drupal 10 and extended the Claro Admin template so I can clean up the paragragh types.
At this stage I can start adding random stats as fields and entities as Content types or Paragragh types. For a level designer I think Drupal makes the perfect content manager.