JiGS Update - October 23
It's been eight months since I finished my posts on architectural decisions.
Since then it's mostly been a process of building out from there.
Recently I added the ability to drag and drop objects from backpack to storage in the inventory section of the game using vue draggable.
A modular Drupal RPG and Trading Game engine - Wk 4 of 4
For the final week of developing the process pipeline, I copied all the config files, made some databse backups, upgraded to Drupal 10 and extended the Claro Admin template so I can clean up the paragragh types.
At this stage I can start adding random stats as fields and entities as Content types or Paragragh types. For a level designer I think Drupal makes the perfect content manager.
A modular Drupal RPG and Trading Game engine - Wk 3 of 4
I've built out the Map-grids as cities with attributes and unlimited buildings as paragraphs.
I now have
* a game content type: 1 single instance of it per website.
* Map-grid content types whch are populated by Buildings via paragraphs.
* NPC content types and game items as content types.
A portal is a particular building type that when touched (collided with) allows transition from one Map-grid to another. This could be moving inside a building, moving underground or traveling to the next city.
A modular Drupal RPG and Trading Game engine - Wk 2 of 4
From the single behat feature I created a game loop with 2 variables: health and strength, with attack being computed on the fly based on dice rolls.
I've built out the player profile for testing. I've experimented with players having weapons as paragraphs, which in turn are made of materials as paragraphs (to enable crafting).
A modular Drupal RPG and Trading Game engine - Wk 1 of 4
The goal is to use Drupal to
- Host a game
- Create map-grids as content types
- Add items to map-grids
- Add NPCs to map-grids
- Add game attributes to user profile
- Use Drupal Groups to implement factions
- Host VueJs pages for the various buildings (form based fields and widgets) that inhabit each map
The game engine will be compatible with turn-based and real time loops. Later PhaserJs will be used for the real time graphics based modules.
Roadmap:
LoopMix by AudioModern
Over the past few weeks we,ve been tweaking our scores, and alligning the live sets with them. This includes ensuring that the CPUs don't overload, and some rendering, remoiving of plugins etc where necessary.
Ensuring there are only 8 channels per Ableton setup so they are Ableton Push friendly (I prefer to avoid scrolling horizontally with the push controllers.And deciding what software is controlled by what midi controller etc.
Reason To Live
Our goal this week is to make some Musique Concrete using only #Reason Studio and whatever refils and demo refils we accumulated over the years.
To prove that it is not completely useless as a DAW or VST.
The piece will be called: "Reason To Live"
The Process is to create 6 Musique Concrete 3 minute pieces that will act as source loops for the 6 glitchlab2021 main sources. The result of which will be used as party of a larger 45-60 minute piece.
This is working out well. I've gone to a kind of extreme with ReasonVST inside Live.
Scores with dropdowns
It's a mix of freeform dj sets of Bandcamp indie label music and live jamming, with sections where the focus is on particular instruments hardware or software.
Latest rotation
📡 Satellite Of Love 🛰️ In Orbit 24/7 https://t.co/Yovxm9a4Xr
— EMC23 #LiveStream #SatelliteOfLove (@EMC23dotcom) May 16, 2022
Sound Design: Samplers, Sample Robot and Audacity
Audacity.
First off. After both Left and I decided to focus on some sound design, within a few hours we had both adopted Audacity as our main tool for organising sounds into projects. It is also ideal for breaking a large file like a eurorack meander into smaller files to be used for hits, loops and pads. Free and open source with a bucketload of plugins it allowed us get creative from the get go. Later I added a few of my favourite vsts for pre-amp and overdrive.
Coming up on the Satellite of Love
T+000 min : | T+090 min : | T+120 min : |
The Satellite of Love | The Eclectic Meme Conspiracy | Neon Dreaming |
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T+210 min : | T+225 min : | T+285 min : |
Underground Broadcasting Unit | Call of Cthulhu | Showcase Archive |
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T+300 min : | ||
Gaian Prophecies | Coming up : | |
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T+000 min : | T+090 min : | T+120 min : |
Dispatches from the Underground | Album of the Day | Neon Dreaming |
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T+210 min : | T+225 min : | T+285 min : |
Underground Broadcasting Unit | Deep in the Swamp | Showcase Archive |
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T+300 min : | T+225 min : | |
Gaian Prophecies | Coming up : | |
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Eureka! I created a sound using A.I
Eureka! I created a sound using A.I 🎛️
— Capt. Techbot ☥ Cyberian Urban Monk Ninja 🥷 (@Techbot) January 12, 2022
🎵
Now If I combine A.I lyrics, with A.I vocals and A.I glitch sounds over an A.I Soundscape to A.I generated visuals as part of an A.I generated DJ mix in the style of @techbot a human bot with artificial emotions🥷https://t.co/xVwCh7YvzC